Night 3:
Arcade Showdown
Cartman crouched in the shadows, his breaths shallow and rapid. The wooden door
to the arcade loomed ahead, its faded paint chipped and peeling. The
animatronics—those once-beloved icons of his—had shattered his illusions. They
were no longer friendly mascots; they were something else entirely.
“Okay, Eric,” he muttered, wiping sweaty palms on his jeans. “You’ve got two choices:
run screaming into the night or face your fears like a man—or at least like a chubby
kid with a nacho addiction.”
His love for Casa Bonita warred with the dread that gnawed at his insides. The
arcade beckoned, its neon lights flickering. Cartman imagined rows of
games—Skee-Ball, Whack-a-Mole, and maybe even a Dance Dance Revolution
machine. But now, instead of excitement, he felt trepidation.
“I can do this,” he whispered. “I survived Freddy Fazbear’s pursuit. I can handle a few
animatronic-free games. Maybe they’re all busy playing Uno in the kitchen or
something.”
He pushed open the door, wincing as it squeaked. The arcade stretched before him,
its carpet worn and sticky. The air smelled of old popcorn and forgotten dreams.
Cartman squinted at the games lining the walls. Skeeball balls lay scattered, and the
claw machine held a sad assortment of plush toys.
“This is it,” he said, rallying his courage. “The ultimate showdown. Cartman vs. the
Arcade. Winner gets eternal nachos.”
He approached the Whack-a-Mole game, its mallets worn from years of enthusiastic
pounding. The moles—once harmless targets—now seemed like miniature
animatronics waiting to spring to life. Cartman hesitated, then picked up a mallet.
“Okay, moles,” he said, voice trembling. “Prepare to meet your chubby doom.”
He whacked the first mole, and it sank back into its hole. But in his mind, it was
Freddy’s face—the glowing eyes, the mechanical grin. Cartman’s heart raced. He
swung again, imagining Chica’s beak snapping shut. The moles popped up faster,
and he pounded them with newfound determination.
“Take that, animatronics!” he shouted. “I’m the Whack-a-Mole champion!”
But then he heard it—the faint hum, the rhythmic clatter. Cartman turned, and there
they were: Freddy, Chica, and Bonnie. They stood at the entrance, watching him.
Their eyes glowed, and their movements were deliberate.
“You followed me,” Cartman accused. “You’re like creepy stalkers with bad dance
moves.”
Freddy tilted his head, and Cartman’s resolve wavered. He dropped the mallet,
backing away. The animatronics advanced, and he stumbled toward the Skee-Ball
lanes.
“Maybe they just want to play,” he said, desperation in his voice. “Maybe they’re
lonely. Or maybe they’re plotting to stuff me into a prize machine.”
He grabbed a Skee-Ball, aiming for the highest-scoring hole. The animatronics
closed in, and Cartman’s throws grew wild. The balls bounced off the walls, missing
their targets.
“I won’t give up,” he vowed. “I’ll beat this arcade, and then I’ll live here forever. Screw
school; I’ll be the Casa Bonita champion!”
And so, in the heart of the arcade, Cartman battled—against fear, against
animatronics, and against the odds. His dream of living in Casa Bonita clashed with
the reality of its haunted nights. But he wasn’t a quitter. He’d face the darkness, one
game at a time.