Night 3 Continued:
Arcade Showdown
Cartman’s heart raced as he swung the mallet at the Whack-a-Mole game. The
animatronics—those relentless pursuers—were closing in. But this time, he had a
plan. He’d seen the thick rope coiled nearby, used for maintenance or maybe as a
makeshift lasso for unruly nachos.
“Okay, Freddy,” Cartman muttered, “let’s see how you handle a tripwire.”
He aimed for the mole, but in his mind, it was Freddy’s head. The mallet connected,
and the mole sank back into its hole. Cartman lunged for the rope, his fingers
fumbling. The animatronics were almost upon him.
“Come on, come on!” he urged, looping the rope around the mallet’s handle. “This is
my chance!”
As Chica reached out, her mechanical fingers inches away, Cartman yanked the rope
which was looped around a pipe near the wall. The mallet flew from his grip, and the
animatronics stumbled. Freddy’s foot caught the rope, and he crashed to the floor,
limbs flailing.
“Yes!” Cartman cheered, adrenaline surging. “Take that, Freddy! You’re not so tough
when you’re tripping over your own animatronic feet!”
He sprinted toward the exit, past the claw machine and the forgotten plush toys. The
arcade’s neon lights blurred, and he burst through the door, back into the Mexican
village. The moon hung low, casting elongated shadows.
“Where to hide?” Cartman thought. “The waterfall? No, too obvious. The kitchen?
Maybe, but I don’t want to end up as a taco filling.”
And then he saw it—the forgotten puppet theater. Its curtains were moth-eaten, and
the wooden stage sagged. Cartman ducked inside, heart pounding. The
animatronics wouldn’t think to look here. Maybe they’d assume he was still in the
arcade.
“Night three,” he whispered, crouching behind the tattered curtain. “I’m not giving up.
Casa Bonita is my destiny—even if it’s haunted by singing robots.”
He listened for their footsteps, but all he heard was the distant waterfall. The puppet
theater smelled of old wood and memories. Cartman settled in, eyes on the cracked
stage. Maybe he’d put on a puppet show to pass the time.
“Ladies and gentlemen,” he announced, using his best announcer voice, “welcome
to Cartman’s Midnight Puppet Extravaganza! Tonight’s feature: ‘The Great Nacho
Heist.’ Spoiler alert—it involves cheese and daring escapes.”
And so, in the heart of the puppet theater, Cartman waited—a determined dreamer
who’d faced animatronics, tripped them up, and now hid among forgotten
marionettes. The enchantment of Casa Bonita was tarnished, but he refused to
surrender.